Normal Issues

After asking for feedback and ideas on what the issue may be with my candlestick in a Facebook group, it was suggested that my normal map was the issue. on closer inspection, I realised this was an issue in the high poly mesh I had baked in.

Screenshot 2017-11-16 17.31.59

I fixed this by editing my normal map in Photoshop, and starting again in substance painter. This fixed my issues completely.

Driftwood Candlestick
by focusf22
on Sketchfab

I have learned to check my baked normal map first and edit it if necessary before I start painting in Substance.

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