This week has been a rollercoaster.
I have drawn more asset ideas, as well as adding many more ideas to my pinterest ideas board which can be found here.
I have started to sculpt some new pieces in Maya. This Shelf has been created in Maya 2018 and is just basic shapes.
I then attempted to smooth the object for soft edges and everything went wrong. Maya glitches and crashes whenever I attempt to smooth in 2017 and 18, in all manner of ways. it has been impossible to make any progress with smoothing using my laptop.
I have contacted as many people as possible for help, from Tutors, to IT services, to Autodesk. Many had never seen issues like this before and couldn’t help. After around 24 hours worth of testing, trying, battling with software, going to see different people for advice, I have come to the conclusion that the graphics card in my laptop just isn’t powerful enough.
I also tried opening a .fbx file of the object in blender, this was corrupt and had file errors. I also tried this with .obj, which did open without an issue. When transferring my object to another machine, I will be using .obj for this reason.
I also started sculpting a stump, which I had to do in 2017 as the move, rotate, and scale tools stopped working. I will stick to Maya 2017 now, until this is fixed as I found everything else to be fine in 2018 so far.
I have learned to never assume that everything will go smoothly with software, so I will make sure to leave myself time for my project for any issues.