Last week, I refined what I want to focus my media project on, by working out what I want to do after I graduate. I would like to work as a 3D environmental artist in the games industry. I found an article by Sierra Mon on Artstation- ‘Everything you need to know to become a game environment artist.’ In the article, Robert Hodri, Senior 3D/ Environment artist, explains what you need to know to pursue a career as an in game environment artist. He explains that your portfolio should consist of a few high quality assets, with high and low poly examples, and an environment, so for this project, I am focusing on the asset half, to build my skills and knowledge of the programmes before moving on to creating a whole environment.