Low and High poly normal painting

A short experiment- I did 2 quick tests. One object with hand painted normals in substance, with the low poly candlestick. One object with hand painted normal in substance, with a blank (smoothed) high poly mesh baked first onto the low poly candlestick. I have concluded, that normal resolution is greatly improved when painted onto a baked high poly normal map.

Without high poly mesh baked first:

Screenshot 2017-11-10 22.46.48

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