So my next step was to add the coffee table to the scene in Blender. This time, I could use the scene and lighting already set-up, so this was much faster. I had to learn how to create a glass material inside Blender, and after experimenting myself, and my glass turning out a black colour, I realised I needed to research this.
I found a very useful tutorial from Easy Blender Tutorials which I followed to create a much more realistic glass.
This had a lot of noise, so I experimented with different rendering, changing the sampling, and noise reduction. The Laptop I am using keeps crashing when I try to render using the GPU (which I later found out is down to my object being too high poly to render on the GPU), and there is little I can do to fix this, so I had to render using the CPU which took hours to get a noise-free render, but it worked eventually.
The glass in this final render looks dark, but it is due to the reflection and refraction of the dark floor below. I’m unsure how to improve this, I will seek advice in the group on Facebook, and in the next workshop.