Bed Sculpture- Colour ID Experiment

After applying my UVs, I experimented with a different way to create my colour ID maps.

When creating the colour ID for the stump, I realised that there were issues with the edges, which I then fixed in Photoshop. This took a large amount of time, and still had issues so I tried simply painting in blocks, which proved to be successful.

Colour ID 6 Colour ID exp

When creating my UVs for the bed, I also considered the layout, by adding slight gaps or ‘buffers’ to aid the painting of the Colour ID map afterwards.

I coloured the entire object blue, and created a colour ID map for each UV map. I then took the ID maps straight into Photoshop, and simply coloured over the shapes with various colours to apply different IDs.

Mattress Mattress ID2

Bed base ID Bed base ID3

Bed head ID Bed head ID5

This worked really well, and saved me a lot of time. It meant that I didn’t have to add different coloured materials in Maya, and that I didn’t have any bleeding issues to fix in Photoshop either. This was an idea I had myself, and wanted to see if it worked out well, which it did! I will create all my colour ID maps like this from now on, as it saves time as well as making the end result cleaner.

 

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