A little modeling practice…

I attempted to sculpt the basis of my shelf in Maya, and failed miserably. When moving and adjusting angles of the branches, points were missed out, and it made a mess of my sculpture.

Screenshot 2017-11-06 00.21.43

 

I then decided to attempt a slightly easier sculpture at first, the candlestick. I created a high and a low poly sculpture as I previously learned, and made sure to not make the same mistake again with the low poly and high poly meshes overlapping. I created 3 different lamberts so that I could edit each object (the base, the wood, and the candles) separately. I used the smoothing technique Jon taught us to create driftwood from a very primitive box shape, with rectangular arms extruding from it.

Screenshot 2017-11-06 00.30.51

I then opened this in Substance, and instantly found issues. As soon as I applied textures, I realised that my UV was an issue.

Screenshot 2017-11-06 00.58.30

Jon suggested that I try to change to Tri-planar projection, which helped to some extent, but it was still not as I’d have liked.

Screenshot 2017-11-06 00.58.301

I then received feedback from Jon in class. He told me to consider trying to paint normals myself, and using UV colour ID (as well as fixing my strange mesh).

 

 

I have learned;

How to smooth in Maya, which is a good technique for my wood

To check my UV before I export

To use Tri-planar projection in substance painter

 

I need to explore;

Colour ID UVs

Alternative mesh creation methods

Normal painting by hand in Substance

 

 

 

 

Where’s the hole?

My next step has been to work out which assets I will create. There are endless resources available to buy or download online, I needed to fid a gap in the market. Looking through sites such as TurboSquid, itch.io, SketchFab, and ArtStation, I noticed the extortionate amount of furniture, which is something I had considered creating. I have a love of nature, and trees and wood are something I enjoy aesthetically and on a deeper level. Both myself and my family are artistic, and we have always been surrounded by wood, nature, and trees inside and outside the home. One thing I noticed a lack of in these collections, was natural statement pieces of furniture. I would love to design something which can be used in games or film as a statement piece, as furniture is clearly something creators use within their work. I plan to sketch out some ideas, and see what I can come up with.